Jan 12

Top 50 Most Popular eLearning Industry Articles For 2017 by Christopher Pappas

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Reaching the end of 2017, we can say that it has been a great year with new trends, theories, tips, and strategies for a better, more complete eLearning experience. In this article, we have gathered up the writings of our most popular authors, presenting you with the top 50 List of the most popular eLearning Industry articles for 2017.

The 50 Most-Read Authors Share The Most Popular eLearning Industry Articles

All of you, our companions in this quest for knowledge and devoted readers, know well by now that we only give you the cream of the crop through our pages. We publish articles that offer insight on the latest eLearning developments by authors that strive ceaselessly to stay up to date in an ever-changing environment. To sum up a list of the best readings that we hosted in 2017 is surely a strenuous task, and that is why we looked for popularity rates to compile this list of the 50 most popular eLearning Industry articles for 2017.

By popular, we mean that these 50 authors peaked in readability among the eLearning Industry website’s audience of 635.000 active users per month. These articles were distributed, among others, to the 96.000 subscribers of eLearning Industry’s newsletter, and what is equally impressive is that they topped in shareability throughout the largest, by far, eLearning social community: 401.730 fans in Facebook, 390.309 followers in Twitter, 138.440 followers in Google+, and 99.818 LinkedIn members.

What follows is a list of the top 50 most popular articles that our top authors have published in 2017. The ranking you will see is user-generated, based of the following 3 criteria:

The number of unique referring domains
The organic traffic
The social shares from Twitter, LinkedIn, Facebook, and Pinterest.
It would be fair to say that the above numbers are trustworthy and qualitative indicators for shaping the Top 50 Most Popular eLearning Industry’s Articles for 2017, a list definitely worth the read or even re-read.

1. Attention And The 8-Second Attention Span

There is a popular belief that the human attention span has shrunk because of the expanding uses of technology. Some L&D professionals are saying that instruction must adapt to this much-lowered attention span. Here’s the problem: The evidence for a lowered attention span is fiction. In this article, you’ll explore what attention is and how it relates to organizational learning.

By Patti Shank, PhD

Founder of Learning Peaks LLC., Patti Shank is listed as one of the top 10 most influential people in eLearning internationally. She has written numerous books, while her articles are found all over the internet. As a designer, analyst, author, and facilitator who writes about evidence-based organizational learning, she coaches trainers, Instructional Designers, instructors, and experts to build valuable instruction. Read her new book, Write and Organize for Deeper Learning, and find out more about her at www.pattishank.com.

2. 3 Instructional Design Strategies For Virtual Reality Learning

Interested in learning just how much can creating effective Virtual Reality learning experiences be crucial? As the field of instructional technology pivots quickly to Virtual Reality, online learning developers must chose the correct strategy for creating an effective VR learning experience. Otherwise learners will have a “cool” experience in the Virtual Reality environment, but not have tangible learning results. In this article, you’ll learn 3 strategies one should consider when creating Virtual Reality learning.

By Karl Kapp

Gamification analyst, consultant, designer, professor, Instructional Designer. Karl Kapp helps people understand the convergence of learning, technology, games, and gamification through fun, laughter, and insight (all based on a healthy dose of evidence-based practices). He is a professional in the field of learning and eLearning with a focus on interactive learning, games, and gamification, and the author of the book Gamification of Learning and Instruction. He is an Instructional Technology Graduate Professor at Bloomsburg University in Bloomsburg, PA., and the Director of Bloomsburg’s Institute for Interactive Technologies.

3. Making Learning Work

A huge global industry has built up around the approach “learn first, then work”. But we are coming to the realization that in the context of organizational learning and learning organizations this is not the only, or necessarily the best, way to create high performing people and teams. The fact that learn-then-work is still the standard approach is clearly demonstrated in the behemoth that is the global corporate training market. In this article, you’ll learn what if we want to build agile, responsive, and high-performance workforces, we need to shift from learn-then-work to learning from work.

By Charles Jennings

Co Founder of the 70:20:10 Institute, Charles is recognized as one of the world’s leading experts on building and implementing 70:20:10 learning strategies. Charles has led learning and performance improvement projects for multinational corporations, government agencies, non-profits, and other organizations for more than 35 years. His career includes roles as Chief Learning Officer at Reuters and Thomson Reuters, Consultant with global companies working at the forefront of the “new learning and performance” world, Director of Strategic Technology for the transactions division of Dow Jones Markets, and several academic positions, including that of Professor at Southampton Business School and the Director of CECOMM.

4. eLearning Is Dead! Long Live Lean Learning!

Something’s deadly serious in us publishing an article about eLearning being dead. Well, Ajay is making his case emphatically on why eLearning fails and what learning practitioners must do with eLearning to deliver business value. He takes a stand for Lean Learning, calling it the rebirth of eLearning, and a better version of it. Before building a defense against this new notion or embracing it gladly, read carefully this article that still holds eLearning as the one innovative tool that stands out among the rest and has the capability of “saving” learning practitioners.

By Ajay Pangarkar, CTDP, CPA, CMA

Award-winning workplace author (The Trainer’s Balanced Scorecard), performance strategist, and President of CentralKnowledge, Ajay has started a “Workplace Revolution” (blog.centralknowledge.com). Check his Twitter account: @BizLearningDude

5. Cracking The Code Of 70:20:10

70:20:10 appears to be the new gold standard for Learning and Development. However, it is creating its own jargon in which services are referred to as numbers: “Is this a 70 activity, a 20, or a 10+ activity?” It looks suspiciously like a code – so a key question is what is the code of 70:20:10? What do the numbers really signify? Is it a new service with business impact, or are we still stuck with the old 10 and 10+? It’s time to crack the code…

By Jos Arets

Co Founder at 702010 Institute (702010institute.com), 70:20:10 expert, and performance architect, Jos designs 70:20:10 solutions to support high performance. Passionate author, he’s also living contemporary art, jazz, and Avant Garde. As a Performance Architect he is developing and designing new concepts and innovative solutions to improve the performance of people and organizations. Jos has written over 40 books, a bunch of articles, and many blogs posts.

6. Design Thinking For Instructional Design – Part 1 From A Four-Part Series

Angel has chosen to deal with a matter that once was considered as “future”, but every day is coming closer to our present reality, especially in eLearning. Instructional Designers face a very real threat from the advances in Artificial Intelligence and Machine Learning. In this four-part article series, learn how Design Thinking techniques can improve our instructional product by utilizing the uniquely human characteristics that separate man from machine.

By Angel Green

Award-winning, motivated, strategic learning and organizational development professional with vast experience in learning consulting, performance management, and instructional strategy. Angel is a learner advocate and passionate about driving business results through innovative solutions in organizational design, performance management, and learning programs. She’s an industry-thought leader providing guidance and insight through the authoring of the Leaving ADDIE for SAM Field Guide, webinars, blogs, white papers, and industry conference engagements.

7. 8 Skills For Learning And Development Professionals To Future Proof Your Career

Can you think of anyone that doesn’t want to future proof his/her career? Arun has hit a nerve here, attracting the attention of L&D professionals like bees to honey, simply by calling them to be relevant and take the leadership role that is being demanded of them, embrace the change, and invest in their own learning and performance ecosystems. The conclusion of the article is that the professions focused on L&D are needed now more than ever, but not in their current form.

By Arun Pradhan

Digital & blended learning geek, Arun creates performance boosting ecosystems in DeakinCo. With over 18 years experience in blended learning, he has designed performance solutions for some of Australia’s largest telcos, insurers, and banks. At the heart of his approach lies a dedication to empower participants as pro-active and continuous learners by leveraging the latest understanding of neuroscience, technology, and evidence-based learning techniques.

8. 5 Creative Project Examples To Inspire You

The writing of this article is based on the principal that innovation comes when information is readily and seamlessly shared. Reflecting on this, Melissa decided to share 5 creative project examples, looking beyond the traditional eLearning module, to keep in your toolkit for when they match your needs. They are meant to bring you inspiration when you run out of it. Along with each example are resources on how you can create similar projects.

By Melissa Milloway, MSIT

Melissa is Senior Learning Experience Designer at Amazon for the last two years. She loves developing online learning and blogging about testing out new tech for that purpose. She specializes in designing and developing digital learning letting other Instructional Designers and learning professionals on best practices in the field, speaking in conferences and roadshows. All this adds up to 7+ full years experience in the field of corporate learning.

9. 5 Design Steps Of Learner Engagement For Humans

Now here’s an article addressing to one of the most common and demanding issues of corporate learning: The motivation and engagement of corporate learners. If you are in Learning and Development, part of HR, you have already faced it or eventually will have to. Zsolt’s article is taking it from the start and, through these 5 design steps, gives fundamental advices. Grab attention, relate, challenge, engage, motivate, and inspire is what it boils down to, for a solid basis before you start looking at gamification, microlearning, mobile learning, Augmented Reality / Virtual Reality, and other hot trends. Emphasizing a bit on the inspiring step, one of the article’s focal points highlights that you can’t rely solely on the teaching procedure, but must try and activate the whole workplace ecosystem.

By Zsolt Olah

Zsolt has a career in Innovation and Learning Solutions, being responsible for teams delivering innovative learning and performance solutions that drive business results. He’s an expert in eLearning systems design, workforce curriculum development, and business analysis. All About Gamification: Engage The WORL&D! is the title of his book and his motto, as he is a frequent speaker at learning conferences, active on social media, often blogging on game thinking and learner engagement. He has just released Vizipoke Press.

10. Top 7 Instructional Design Theories & Models For Your Next eLearning Course

Knowing the foundational principles behind Instructional Design can help you create more effective eLearning experiences. Here are the top 7 Instructional Design theories and models that you should consider for your next eLearning course. You will find researching them to be helpful in your way to reach expertise in the field of Instructional Design. Theories like Bloom’s Taxonomy, the SAM and ADDIE models, situated cognition, and socio-cultural learning theories will help you have a firm grasp on how the human mind absorbs, assimilates, and retains information. Thus, you will be able to create eLearning experiences that offer real-world value.

By Christopher Pappas

Christopher Pappas is the Founder of the eLearning Industry’s network, which is the largest online community of professionals involved in the eLearning field. Christopher holds an MBA and an MEd (Learning Design) from BGSU. Furthermore, he is an eLearning analyst and blogger, with great knowledge and experience in Inbound Marketing. Through the knowledge-sharing platform functioning under the name of eLearning Industry he is giving learning facilitators and all others interested the information needed to stay up to date with the latest industry news and technologies, and find projects or jobs.

11. Traditional eLearning Is Dead…

Better is the enemy of good said Voltaire back then, and Juliette seems to agree, suggesting that traditional training methods have had their day and now it’s time to move on to something new, something that fits with the way people learn, something that actually works! This is a call to the learning community, about the need for taking it back to the basics, reminding us all that learning is the journey and not the destination. Read and be inspired, in case you have forgotten that as a learning facilitator you must help bring the behavioral change set as a goal by each training program and its learners.

By Juliette Denny

Managing Director of Growth Engineering, an award-winning learning technologies company whose mission is to make learning fun with gamification and engaging content, Juliette is an engagement strategist who has dedicated her life to waging war on dull online learning, always innovating in the direction that entertainment will always beat education.

12. 2017 Instructional Design Trends Compass: Your Accu-Learningcast

Almost a year has passed since Tim was was giving his predictions for the year we are now saying goodbye to. Judging from the number of those reading and sharing this article, he was accurate enough. Just to be sure, and even readier for 2018, you can always give another look at Instructional Design trends for 2017 – they could still be what clients and learners might be expecting. And there’s more! Included are links for further reading so that you can embrace and employ these 2017 Instructional Design trends for your learners, getting your appetite up for the trends of 2018.

By Tim Coffey

Instructional Designer with a passion for moving the needle (SweetRush). In his 10 years as an Instructional Designer, Tim has helped Fortune 50 companies and startups with learning assets they needed to engage employees and delight customers. In his free time, you’ll find him chilling with his wife and two children. An expert with Photoshop, Articulate Presenter, Storyline, and PowerPoint, and happy to help if you’re stuck with something, he is always interested in interacting with interesting people bringing fresh ideas.

13. How To Use Microlearning To Promote Informal Learning At The Workplace

In contrast to formal learning, structured, training developed and deployed by Learning and Development (L&D) teams, informal learning is driven by passion and motivation, enabling learners to pick the learning content they’re interested in, and learn at their own pace. This article shows you how to use microlearning to promote informal learning at the workplace. Apart from that, it gives definitions of informal learning and the 70:20:10 model, making it a popular read among eLearning facilitators.

By Asha Pandey

Asha Pandey is the Chief Learning Strategist at EI Design. She brings her rich 15 years’ experience into play to help EI Design customers transform their learning and keep pace with the changing dynamics in the learning industry. Her roots lie firmly in Instructional Design, but she has been playing a pivotal role in supervising the company’s business teams as well. She has strategized a number of ground-breaking learning initiatives to fulfill the learning needs of EI Design’s customers worldwide, spanning across 20 different verticals.

14. Storytelling For eLearning: Tips, Strategies, Examples

Storytelling is natural part of human history that’s evident from cave paintings to today’s mass-produced novels. Storytelling for eLearning is important, because it has the power to motivate, engage, and spark behavioral changes and performance improvements. Steve bases his article on the axiom that information becomes more memorable when you combine emotions and information, and goes on analyzing what makes a good story, referring to digital storytelling strategies.

By Steve Penfold

Describing his work as empowering organizations to author more effective eLearning faster, Steve is currently Chief Revenue Officer at Elucidat. Serving over 2.5 million learners, the Elucidat authoring platform is used by hundreds of customers, solving the challenges organizations face when creating digital learning at scale, with software and services that enable them to create highly effective courses in the shortest time and at the lowest cost.

15. 3 Different Types Of eLearning Authoring Tools

Rapid eLearning authoring tools have radically altered the way organizations can manage eLearning development. Doing that, they are one of the hot topics among all that is published through eLearning Industry. Reflecting our readers interest, this article made it in the most popular for 2017 justifying Mike’s decision to delve into the pros and cons of the 3 different types of eLearning authoring tools. This is a detailed comparison and review of PowerPoint add-ons, installed desktop tools, and cloud-based eLearning software that is a valuable reading for most eLearning facilitators. After all, we live in a time when you don’t need to be an Instructional Designer with a wealth of knowledge and experience to create online courses. Subject-Matter Experts (SMEs) are now able to easily create high-quality online courses thanks to modern, easy-to-use, rapid authoring tools.

By Mike Alcock

As Managing Director of gomo learning, Mike is leading another exciting, innovative, and dynamic online software company, and is hugely excited about it, stating that the authoring tool market has been waiting for a product like gomo. The world has changed in the last couple of years from desktop eLearning to multi-device delivery: Being in the industry for over twenty years, Mike has a rounded comprehension of how new developments such as cloud-based solutions and SaaS delivery lead users expecting to be up and running in minutes, collaborate, build their content online and not have to install software, and acts correspondingly.

16. Introduction To Machine Learning

Machine learning on a day to day basis is becoming bigger, and it is knowingly or unknowingly part of our life; so it is important to know what it is. With this in mind, Akhil set forth for a series of articles, this here being the first, that answer the most common questions around the topic. Based on its popularity, a successful attempt to cover the topic: An article that serves as an introduction for machine learning concepts, including terminology, that could be followed by understanding it in detail with how it works, so that you know what it is and what could be achieved with it.

By Akhil Mittal

A Microsoft MVP, C# Corner MVP, a CodeProject MVP, blogger, programmer by heart, currently working as a Sr. Analyst at Magic Software Inc. and with an experience of more than 9 years in C# and .Net, Akhil is a B.Tech in Computer Science and holds a diploma in Information Security and Application Development. His work experience includes development of enterprise applications using C#, .Net, and SQL, analysis, as well as research and development. He is a MCP in web applications (MCTS-70-528,MCTS-70-515) and .Net Framework 2.0 (MCTS-70-536), and runs the personal blog CodeTeddy (https://codeteddy.com).

17. 9 Ways To Support Learners Through Their Mobile Devices

A very informative article on how to support learners through their mobile devices. Like all technologies, mobile learning comes with its own affordances, possibilities, and limitations. With some thought and planning, we can successfully support learners through their mobile devices. Srividya shares her valuable experience, shedding light on some of the myriad ways available to leverage mobile technologies for learning and performance development.

By Srividya Kumar

Co-Founder of Learnnovators, a multiple-award winning organization that specializes in the design and development of innovative and effective eLearning solutions for the workplace. Srividya has been in the eLearning industry for over a decade and a half, having worked her way up from being an Instructional Designer to project manager and onto an entrepreneur. She has expertise in various phases of learning design and development including Instructional Design, solution design, technology-based learning, mobile learning, project management, and Learning Management Systems.

18. Microlearning: The Future Of Corporate Learning And Development Scenario

Greg has a passion for microlearning and what is best about it. He reaches deep into the topic and, in this case, he explores the benefits of the ‘pull’ model of contemporary microlearning techniques. Agreeing upon that our workplaces are changing almost as fast as the technology that often causes much change, the future of corporate Learning and Development is changing in response, taking advantage of new innovative technologies; here is some great insight on all these.

By Greg Blackburn

Greg is a General Manager for IMC (UK) Learning Ltd. advising a range of national and international corporate clients with multi-site operations on complex multi stakeholder cloud-based eLearning engagements (mainly LMS roll-out and migration projects). He specializes in transformative L&D, recognizing the real potential of technology, and he is also an eLearning researcher and writer having worked as a senior consultant in global eLearning technology implementation. He has worked for a major university and consulted the academic staff on the integration of technology in university settings.

19. 4 Tips To Combine Text And Graphics For Better eLearning

In this piece, the author is giving us a very precise and detailed guide to improve our eLearning courses by integrating words and graphics in ways that will help our learners stay on track. Ann not only names 4 great tips (keep labels close to their parts, integrate descriptive text when describing an activity with a graphic, be careful how you link content and use popups, and minimize the need for your learners to go back to a previous screen), but also explains how effective they can be.

By Ann Nemesh

Learning and Enablement Leader in Intuition Building LLC., Ann is a Learning and Development consultant. She has nearly 20 years of experience in the field, working in a variety of roles including trainer, Instructional Designer, and learning leader. Her expertise overs the fields of training leadership, Instructional Design, sales enablement and training coaching human performance improvement, program management, project management, people management, training management, and training ROI.

20. Gamification Research Results: Gamification Neuroscience To Reduce Decision Error And Build A Learning Community

This article brings critical analysis of gamification research data onto your dashboard since much of it tends to get buried in academic journals and conferences. These data have enormous utility in gamification. All data provided here is from peer referred journals or ongoing work in the field. Most specifically, an update on neuroscience, that put mindfulness in action. Gamification mechanics affect the human nervous system by cross referencing some of it to work on video game fMRI (functional magnetic resonance imaging), functional and electro-physiological studies, and gamification test systems. A really interesting reading by Dr. David Chandross, giving us the essence and the data of scientific research altogether.

By Dr. David Chandross

Training and Development specialist, David currently teaches at Ryerson University. He also serves as Outreach Program Coordinator and the lead game designer/researcher at Game and Train, and he works closely with Sim-ONE, Canada’s healthcare simulation network. He is proud to have contributed to the gamification of addiction medicine, funded by the College of Family Physicians of Ontario. He expertises in the conversion of course content into games, simulations, and advanced gaming environments.

21. 4 Ways Predictive Learning Analytics Decreases Ineffective Learning

Predictive Learning Analytics can help make your online learning programs better at changing job behaviors and reduce ineffective learning. You will surely want to read more about it, once you learn that there are studies results indicating that one out of four learners never apply their training to their job, or nearly half of the content of training is never applied. All these have serious effects on an eLearning budget, making it difficult to get positive figures on ROI. To reverse a situation of this kind, you must first find out the possible causes of ineffective learning. Then you have a good chance of improving your numbers, and this is where this article comes in.

By Jim Yupangco

Jim is a founding partner of Lambda Solutions. He has worked with Fortune 500 firms, multi-organizational committees, and small-to-medium-sized businesses pushing the frontiers of eLearning technology. With over 15 years of experience as a learning designer, Jim understands how people learn and engage with content online, and the potential of eLearning. Today, he helps private companies and other organizations by getting to understand their unique needs and proposing solutions to help them achieve what they want. He knows that while no two clients are the same, business constraints act as a catalyst for creative solutions.

22. Microlearning For The Retail Industry

The modern retail workspace is characterized by relatively young employees who are impatient, overwhelmed, and distracted. The industry itself is rapidly evolving. Are your employees able to keep up with the current trend? Amit suggests that, in order to feel empowered in their challenging roles, employees need to gain knowledge on a regular basis, and the information should be easily accessible in the moment. While traditional classroom training still continue to have its place, the retail sector should consider learning solutions for their employees that give them the ability to access information at the point of need and are just right sized to fit their downtimes. Microlearning doesn’t necessarily refer to breaking down classroom training manuals into short nugget-sized modules; it offers the learners focused and practical information to help them achieve a specific and actionable objective.

By Amit Garg

Founder & Director of Upside Learning Solutions, Amit improves business performance through better eLearning. He helps creating and delivering custom learning solutions that meet organization’s business needs, solutions that include eLearning, mobile learning, ILT, games/gamification, etc. Other key roles he holds are providing strategic guidance, business development, overseeing operations, finance, and marketing.

23. 5 Benefits Of Using Mobile Apps In Education

For better or worse, students in our times are driven towards using a mobile phone for every purpose. The world is at the fingertips and a student can get access to any information from anywhere. A mobile phone hence can be used for searching data, which can be done easily with mobile applications. Every mobile app has a unique feature which offers its own set of services. Mobile apps for educational institutions have done a great thing for the students, making the learning process fun and easy. Also, the various app features boost engagement through knowledge-oriented activities. Learn more about these advantages in this article.

By Samual Roy

Samual has attended Prof. Ram Meghe Institute of Technology & Research Badnera Rly. He is an Education Technology Consultant at MasterSoft ERP Solutions Private Limited, and with 7+ years of working experience in education landscape, Samual has learned how fast the education sector is growing and moving towards digitalization. He is also a passionate writer, writing about latest inventions in education, technologies, ERPs, etc. You can read more blogs on education technology from him at http://www.iitms.co.in/blog/.

24. Game-Based Compliance: How Game-Based Learning Enlivens Monotonous Compliance Training

To impart engaging compliance training, we need to transform “lifeless” compliance courses into immersive, engaging online learning resources. How do we do this? Game-based learning (GBL) uses game elements to teach specific skills or achieve specific learning outcomes. Game-based learning is an Instructional Design strategy, which facilitates the exploration of game aspects in a learning context. The game is an integral part of the learning process. Read this article to know how game-based learning can enliven things and increase the impact of compliance training.

By Ayesha Habeeb Omer, Ph.D

Dr. Ayesha Habeeb Omer is the co-founder and Chief Operating Officer of CommLab India, a custom learning solutions provider serving customers across the globe. Ayesha has 20 years of hand-on experience as an entrepreneur, manager, and leader in the eLearning industry, though she started from financial services. She is a university rank holder in MBA and a PhD in eLearning. She also holds an Advanced eLarning Instructional Design Certificate from ATD.

25. 5 Technology-Enabled Learning Trends In 2017

An ever-growing tribe of learners consumes content in a way that is typical to their smartphone usage patterns. They expect content to be short and personalized, and are more committed to their learning goals. These trends indicate the need for change for both content and technology in the learning space, to blend modern learning with traditional and personalized learning experiences. The 5 technology-enabled learning trends that this article is referring to are expected to help shape learning across industries in the coming years. Suman bases this on research and experience of working with Fortune 100 companies in Pharma, Healthcare, Retail, Banking, and Manufacturing, and that is why this article is worth the read.

By Suman Basu

Founder of DelphianLogic Technologies Pvt Ltd, Suman has over 14 years’ experience in the learning industry across various leadership roles, spanning across Service Delivery, Organization Development, Consulting, and Key Account Management. He has co-founded DelphianLogic, a learning and performance solutions organization, and has been instrumental in building the service delivery organization along with the consulting and design practice. He is also an alumnus of Symbiosis Centre for Management and Human Resource Development (SCMHRD), Pune, and Calcutta University, Kolkata.

26. 10 Reasons Why You Need Microlearning In 2017

Managers across the world seem to be asking the same questions: How can we efficiently train up our employees, matching the consumption habits of the increasingly millennial workforce? In the last decade or more, people have been turning to eLearning to answer these concerns. Moreover, multiple studies have shown that microlearning is proving to be most efficient way to effectively impart up to date information to your team. There are probably a lot more than 10 reasons for it, but Adam here narrows it down to the top 10, and that is always a must-read. It will get you too on the route of digital microlearning, if you are not already.

By Adam Maunder

Adam Maunder is the Head of Learning at Ed Mobile LMS. As an eLearning specialist, he has worked with industry giants in a number of verticals including Pandora, MARS, and Commbank. Adam has been creating micro lessons since he began his eLearning career, and is passionate about its efficacy. In his current position he is managing a content development team, design and production of eLearning software, and working with clients to produce quality eLearning solutions with a global team.

27. 6 Online Teaching Lessons From Albert Einstein

Quoting one of the masterminds of modern science is, to say the least, inspiring. In the case of Albert Einstein, he did more than re-write the laws of physics. His personal philosophies are fascinating, and many of his ideas are directly relevant to the practice of online teaching. More than 60 years after his death, here are 6 online teaching lessons from him to have in mind. These online teaching lessons from Albert Einstein offer inspiration for how we, too, can leave a lasting legacy – on the lives of our students.

By Dr. Liz Hardy

Founder of SimpliTeach.com, Twitter marketing expert, with a community of 22,000 leaders and educators , who helps teachers, coaches, and education businesses be more visible, Liz offers personal support for online teachers who need a little backup, is herself a facilitator of online education in Southern Institute of Technology, and happily states that she is involved in a highly rewarding industry – if you approach it the right way!

28. Applying Bloom’s Taxonomy In eLearning

Bloom’s Taxonomy provides a framework for developing strong learning objectives. Being something more of a benchmark than just a tool, it is really valuable to adapt for the same use in eLearning, despite being created in 1956 and intended for in-class style training. This is where Ravinder’s article comes in, focusing on how a relatively old concept can be applied to something new, to help you in designing your eLearning lesson plans. It goes through the six known stages, keeping in mind of the differentiated environment set by new technology and that is one main reason that marks it as a must-read.

By Ravinder Tulsiani

Learning and Development Professional. Training EDGE. Ravinder is a Leadership Expert and #1 bestselling author of Your Leadership Edge, a management training guide. He has 14+ years of experience in Training & Development in various industries including, but not limited to, the banking, insurance, brokerage, real estate, and post-secondary sector. He has worked with small to large organizations and stakeholders of all levels to creatively develop various effective training curriculums. He has designed training programs to engage learners on a broad range of topics including technical training, soft skills (CSR), management training, process development, regulatory compliance, change management, and procedural training.

29. Top 10 Student Mistakes Ιn Online Courses

While an increasing number of students are opting for online courses and online degree programs, the retention and completion rate for such courses is extremely low. While most people have accepted the value and usability of eLearning, there are still those that take the procedure lightly or not wholeheartedly, and as a result they cannot finish what they started. Urvi focuses here on the top 10 mistakes that learners commit while signing up for an online course. Reading them will help Instructional Designers and eLearning understand the most common mistakes among online students.

By Urvi Bhagi

Currently, Uvri is working as an eLearning consultant with AssignmentHelpNet, an e-tutoring website for students all over the world. After completing a masters degree in Economics, she worked with the eLearning division of Augment Systems Pvt Ltd on projects of education technology and eLearning. Urvi is also a supporter of STEM eLearning for kids, especially for girls, worldwide.

30. The Importance Of Data Analytics In eLearning

Digital learning has evolved from the phase of using standalone devices to deliver content to a more integrated virtual learning environment. With the introduction of cloud-based Learning Management Systems, eLearning is gaining huge popularity in academic learning as well as in workplace training. Also, with the increasing use of the internet in the corporate sector, data analytics also play a crucial role in imparting successful eLearning experiences. Sayan is taking the time to analyze social learning and the help learning analytics give, especially with automating content.

By Sayan Guha

Senior Technology Consultant at G-Cube, Sayan Guha is a Software Engineer and a specialist in LMS-based solutions. He is enthusiastic about exploring the newest in the field of technology and delve into the ways of aligning them to create innovative eLearning. Currently working on Just In Time Learning, Extended Audience, and Learning Analytics. As he likes to call it, he helps redefine the way learning is created and consumed, and impacts professionals in today’s corporate world.

31. 10 Technology Tools For Teaching And Learning (Part 1)

The internet abounds with technology tools for teaching and learning in all ages, and Mary took on the demanding task of picking and presenting the ones she believes to be of most use. She is being just by stating that she only gives a fair sample of tools that will help you through audio and video instruction, safe searches, video note taking, and content curation. On the other hand, it should be mentioned that this is a very, very assisting read and, furthermore, there is a part 2 that you should study if you want more information.

By Mary Burns

Mary Burns (mburns@edc.org) is a senior technology specialist at Education Development Center. She develops educational technology plans and online learning strategies for schools, school districts, states, universities, and ministries of education in the US, Asia, Africa, South America, and the Caribbean. She is also an author, invited speaker, Iinstructional Designer, online instructor, curriculum development specialist, and evaluator and researcher on effective eLearning programs. Mary is currently based at the International School of Panama.

32. Top 10 In Demand Instructional Designer Skills

Are Instructional Designers “Jack of all Trades”, required to take on new and challenging tasks on a regular basis? Arguably, it is far better to focus on the top skills that align closely with career goals and the learning objectives of organizations than to be a little good at a lot of things. Tess has identified, and shares with us, ten key skills that Instructional Design candidates should work on obtaining, in order to gain employment or advancement in the field of modern learning. Most of these traits and abilities are considered must-haves by the most active hiring companies today, so read carefully.

By Tess Taylor, CPC, PHR, SHRM-CP

Human Resource, eLearning, Career Coaching Professional at HR Knows, a corporate content and coaching firm, and Director of Web Marketing-Jobs at eLearning Industry. Tess has 15 years of corporate HR career, and is a Benefits Software and Professional Development expert featured in Forbes.

33. ADDIE Vs. Backward Design: Which One, When, And Why?

Opinions are divided between which of the two popular Instructional Design models is ideal for developing an online course. Both have their pros and cons, and it is quite likely that one of the two is better than the other in a specific situation. Ιn this article, Partha explores the ADDIE vs. Backward Design dilemma not trying to take a diplomatic stand, but to point out the model that is best suited depending on the circumstance. All in all, the article is definitely worth reading and contemplating on.

By Partha Bhattacharya

eLearning Website Developer and Consultant, Founder and Content Specialist at HubSkills.Com, Partha assists in launching education websites powered by LMS & WooCommerce. He offers hands-on consultancy through video conferencing to get clients top-class eLearning solutions to sell online courses from their own website. Note that 29,000+ students from 163 countries learn from Partha’s online courses.

34. How To Justify The Cost Of Gamification

Despite the buzz and potential of gamification, many companies are not gamifying. In a world of “Cost-Optimization” and “Return on Investment Maximization”, how do you justify the cost of gamification? At the heart of gamification lies the drive to reach a certain level of satisfaction. This could mean both achieving the goals set and receiving reward for it. This is what Sharbori sees as the key for gamification that enterprises and organizations design. Based on that, she ponders on the gamification-generated enthusiasm that brings motivation and leads to improved performance to produce arguments for justifying the cost of gamification.

By Sharbori Chakraborty

Senior Instuctional Designer with InfoPro Learning, Sharbori has a Postgraduate degree in Mass Communication, PGDBA in HR, and eleven years of experience in eLearning/Instructional Design. She is an avid learner, observer, traveler, and art enthusiast with a passion for social work. She is specialized in learning theories, training needs analysis and requirements, design and creativity, and she’s a solution provider, articulate in learning theories.

35. 4 Methods To Build eLearning Websites With And Without Coding

Every educator faces a dilemma when deciding to launch an eLearning website: What tool/tech to use to build it? How much of coding skills are needed? How the options compare in features and cost? How much customization is possible? What similar sites are using? This is a brief guide on all the options available when building eLearning websites, that Siddhant has compiled from analyzing and answering the above questions, putting you in a place to take the right decisions.

By Siddhant Jain

CEO at VdoCipher, Siddhant has worked with eLearning businesses across 6 continents to help them deliver videos to learners in a smooth and secure manner. He has hands on experience with technologies involving course streaming, monetization, and protection from piracy. He’s an expert in business development, digital marketing, Sales, market research, customer relationship management, and product development, with good experience of programming and mathematical modelling.

36. What Really Is The Cone Of Experience?

An insight into the Cone of Experience, that most take for granted. Lubos looked around and writes to inform us that about the percentage of truth, folklore, and exaggeration that is found in this famous cognitive model. In this article you will find results of detailed research, examples, and even exercises. All these do not aim at reducing the role of experience in the process of learning; they are more of an effort to restore the true recipe of it. Nonetheless, a fascinating read.

By Lubos Janoska

A project analyst/Instructional Designer at Obsidian Edge Technical Communication, with 10 years of solid business-process improvement and marketing experience, Lubos has worked with multicultural international teams on 4 different continents. His specialties include marketing, marketing materials, consulting, business consulting, process improvement, learning, eLearning, new product development, process engineering, project management, quality control, training programs, etc.

37. 5 Lessons On Virtual Reality In eLearning

Here are 5 lessons on Virtual Reality in eLearning that you need to know. You may think that “need” is a strong word, but the truth is that there is a lot we don’t know about Virtual Reality that could turn its application the other way from what we planned or expected. Emil raises our caution in being well prepared, having a plan-b, and having in mind what your learner wants, because tastes differ; lastly, he advises that if you have decided to do it, move quick while VR still creates a shock-effect.

By Emil Reisser-Weston

Emil has been active in the field of computer-based training and eLearning since 1993, during which time he has been head of design for both eLearning development and associated Content and Learning Management systems. He holds a masters in Work Design and Ergonomics and puts usability at the forefront of all his work. He’s a qualified psychologist as well!

38. 5 Tips To Change Corporate Training With Gamification

Gamification deals with the concept of using game mechanics in non-gaming activities. It has become popular in corporate training and is here to stay for a long, long time. Gamified learning adds the competitive and entertaining element that keeps learners engaged. Andrew endorses adding a fun and competitive element that boosts learner engagement and keeps them involved. But he also gives notice that gamified learning solutions need to be developed after much thought in order to truly deliver a Return On Investment.

By Andrew Hughes

President of Designing Digitally Inc., Professor at the University of Cincinnati, ACICS Accreditation Evaluator, Fortune 1000 Business Consultant, and Tech Camp Instructor, Andrew is also an entrepreneur, business strategist, course developer, conference presenter, faculty development specialist, instructional technology specialist, online curriculum expert, serious game author, gamification and game-based learning expert, and a father.

39. 3 Keys To Engaging Your Learners With Gamification

If we want to get time and attention from our learners, let’s start by recognizing how important these are for them and how we can tap into their motivations for sustained and enduring learning. Once we start to think of our learning experiences this way, gamification can help make this come true. Roberto considers progress, social influence, and storytelling to be the three keys for engagement, and suggests that if we shift our focus from just delivering the content that is necessary into how can we deliver the content so the participants will engage with it and learn, we have taken perhaps the most important step in using gamification for learning: thinking of our users first.

By Roberto Alvarez Bucholska

As a learner experience designer at IE Business School for three years, Roberto has had first hand experience creating engaging learning materials and courses. Because of this practice he decided to start sharing his and others’ experiences through professorgame.com. He is leading the publication of paper-based and interactive eLearning materials as well as the management of relations with other schools, universities, and firms. The materials include tutorials, management simulations, interactive case studies, and gamified learning experiences.

40. 6 eLearning Trends For Instructional Designers In 2017

The eLearning industry has grown over the traditional approach and employed modernized learning methodologies to facilitate educational materials to learners and professionals worldwide, while Instructional Designers are using the latest trends to deliver high-end learning experiences to users. A useful look on trends that characterized eLearning for 2017, before we set our eyes on 2018.

By Judy Alex

Currently being a Research Writer at Ingic, Judy has working experience also as a Senior Content Writer. She is skilled in online and social media marketing, blogging, public speaking, management, web content writing, creative writing, and proposal writing.

41. The Art Of Content Curation: 7 Steps To Efficiently Find The Right Information

Content curation becomes more and more important. Or at least it should be. It is not just about separating and handing over information to others, it is based on a process. Diego is here to tell you how you can master the art of content curation and find the right information in 7 steps. Curation deals with identifying the most relevant information for a specific group or target audience and contextualizing and organizing it before presenting it to them. In this article you’ll find out why you must always have in mind to find, filter, grade, synthesize, contribute, and signpost.

By Diego Lainez Jamieson

Senior Learning Advisor, organizational specialist, intrapreneur, and innovation hunter, Diego aims always for learning and, most importantly, always sharing to improve all together. He has successfully collaborated with companies such as Cemex, Heineken, Amway, C&A, British American Tobacco, Atlatec, Autofin, Home Depot, Oxxo, Cotemar, Dimex, MARY KAY, Nemak, Whirpool, GIS, SIGMA, Proeza, and Pesca Azteca, to mention some of them.

42. 6 Reasons Why Gamification Enhances The Learning Experience

This article aims to encourage you in enhancing your learning experience by utilizing gamification and rewards like certificates, badges, or points, because after all, who doesn’t like to be rewarded for putting in hard work? Emily tells it as it is in the online learning realm, where incentivizing learning for specific tasks often motivates individuals to reach their end goal faster, and feel more satisfied when they get there. Gamification can create an improved, more engaging learning experience, and here are 6 reasons that really make the case.

By Emily McLaughlin

A University of Massachusetts Amherst graduate with a Bachelors in journalism and communication, Emily is currently Content Marketing Manager at Thought Industries, the founder of the first Learning Business Platform™. Her working experience includes lead content marketing initiatives, developing a content calendar, and writing or sourcing content to populate the blog and drive inbound leads. Outside of social sharing, writing, and content strategy, she is a group fitness instructor and wellness enthusiast.

43. How To Train Managers To Achieve Employee Engagement In Corporate eLearning

Managerial positions are highly influential and can potentially contribute to the increase of employee engagement in corporate eLearning. However, there are certain principles you need to follow if you want your managers to be able to engage employees. In this article, Erin writes to demonstrate how to train managers to achieve employee engagement in corporate eLearning, using the best practices.

By Erin Boettge

Erin is a content marketer for BizLibrary, freelance writer, and eLearning expert. At BizLibrary, she is responsible for all aspects of content development, including development of eBooks, how-to guides, infographics, webinars, and more. She expertises in diverse marketing and communications, focused on meeting tight deadlines, and managing multiple projects concurrently with flawless execution. She has experience managing both marketing projects and the projects of other departments ensuring brand integrity and cohesive messaging, and she enjoys integrating her journalism experience into her marketing for a polished final product.

44. 5 Strategies To Improve Your Online Teaching

Are you new to eLearning teaching, or looking for strategies to improve your online teaching methods? Scott has prepared an article for the circumstance, and it was bound to gain popularity, as online courses have become an incredibly popular way for learners to advance their education or professional development. Teaching an online course requires different methods from the traditional classroom, so it’s important that teachers adapt or develop their skills to the online learning environment, to make their materials effective and engaging for learners.

By Scott Cooper

VP Marketing for Online Learning Platform GO1, Scott has the ability to think of new and innovative ways to promote brands while telling a story and engaging new clients. He is an ex Civil Engineer, with analytical and determined nature that has allowed him to turn ideas into effective marketing strategies that have helped to push emerging brands into the spotlight. He has more than 10 years of experience managing remote teams and understanding the importance of a target market – along with a true test-and-learn perspective, he is an accomplished marketing professional, thriving at building teams and creating experiences that drive results.

45. 3 Reasons Why You Should Not Ignore Millennial Learning Needs

There’s a lot of discussion and debate over millennial learning needs. Do Millennials really need to be treated differently than other generations? The answer is yes – here’s why. Victoria deals here with the largest working generation in the United States, people that came of age in the early 2000s, and have proven to have a very different set of motivations and workplace expectations than previous generations, and different learning needs that are subject of debate among Learning and Development (L&D) professionals. What exactly are these needs? Are they really that different than the demands of older generations? Do organizations really need to adapt to meet Gen Y’s specific needs? An article that gives answers to crucial questions.

By Victoria Hoffman

Content Marketing Manager at Hubdoc, Victoria is creating and publishing content marketing materials (blog posts, webinars, white papers, industry-specific business cases, etc.) to meet targets related to SEO, lead generation, lead qualification, and outbound sales. She cntributs guest blogs to partner sites and popular industry publications to increase traffic and build domain authority.

46. A 7-Step Instructional Design Guide For eLearning Gamification

A good portion of the world’s population plays games on a regular basis. Whatever shape they take, games appeal to our competitive nature and this is what makes them such an influential tool in eLearning, as eLearning badges, leaderboards, points, and leveling up can be powerful motivators for your online learners. What Nipun offers in this article is a 7-step guide that Instructional Designers can use to gamify the eLearning experiences they design for their audience without losing sight of the subject matter.

By Nipun Sharma

Head of Global Marketing for SAAS/Cloud (Learning Platform) at Adobe, Nipun has working experience around strategic marketing, driving revenue, growth and demand for Adobe Products, consumer marketing, and discovering and interacting with today’s consumer. With 50+ integrated campaigns under his belt, he is ensuring that the right message, medium, and method is chosen to reach to the customer including search, social, RM, display, content, PR, webinars, industry events, web experience, in-product and trial communication, sales, and channels.

47. 6 Ways The Internet Of Things Is Changing eLearning

The Internet Of Things is changing everything, and eLearning is no exception. As the world continues to change and become more interconnected, watch out and plan for the following 6 changes, so you can stay at the top of the eLearning industry. Alec is setting the scene by reminding us that nearly 6 million students across America are enrolled in online courses, and thanks to the Internet of Things (IoT), the frontier for eLearning is expanding and changing once again. Be sure that whether you’re an educator, professional on the job hunt, or entrepreneur looking to profit on this groundbreaking industry, the IoT will reshape the eLearning of tomorrow.

By Alec Sears

Digital Marketing Freelance Writer, with a focus on AI/IoT (https://alecsears.contently.com/), Alec also worked as a feature writer, PR specialist, and Administrative Assistant at BYU Center for Teaching and Learning. Has working experience in using communication tools such as Microsoft Outlook and Qualtrics to manage HR (recruitment interviews, training, payroll, employee relations, policy/handbook enforcement, etc.). He is also an expert in business management, to handle the calendaring, track budgeting, and organizing of travels and events.

48. 6 Ways To Deliver An Effective Learner Experience In eLearning

What goes hand-in-hand with delivering an effective learner experience in the 21st century is how we deliver essential information and lessons to our users effectively, through technology. Jacopo writes about how learning professionals can deliver effective LX in online learning, through connectivity, mobility, microlearning, gamification, Virtual Reality / Augmented Reality, online and offline. Bottom line is effective learning experiences and technology cannot be separated in the 21st century, since any Learning Management System worth its salt uses technology to achieve its aims.

By Jacopo Mauri

Natural born communicator. In love with everything related to writing and tech, with a huge expertise as freelance journalist (technologies and videogames-related topics). Jacopo is an experienced marketer, has worked for big companies like Nintendo Italy and the Italian Microsoft’s official street marketing agency. Now established in a disruptive IT company, he owns a small editorial-related company.

49. How Data Analytics Is Influencing eLearning

Vivek here urges us to bid farewell to traditional learning methods, as eLearning is the new buzz in town. In this article, the talk is about how data analytics is bringing a variety of changes in the mechanism of online education, and for good. Following the recent trends, several old and new educational institutes and universities has initiated their eLearning course modules, and the driving factor behind their increasing popularity is the mass-acceptance of these courses by the learners.

By Vivek Debuka

Currently chief Marketing Officer of DexLab Analytics, a leading data science online training platform in India, Vivek has previously worked as Regional Manager in Orangetree Business Solutions Ltd. He has expertise in Big Data Analytics, considering it to be the disrupting technology trend in the last few years, fueled by the sheer voluminous growth in both unstructured and structured data.

50. LMS Widgets: 6 Tips To Promote Learning Beyond The LMS Platform

Are you looking for ways to externally promote training resources from within your LMS? Joy has written this article wanting to share 6 tips on how to use LMS widgets to make your learning programs even more effective. What follows is a fresh approach to these integrated apps or plug-ins that allow learners to easily find and explore LMS-based training courses, activities, and support resources, pointing them in the right direction and showcasing their key training opportunities.

By Joy Church Millard

Currently the Sr. Editor for Expertus, Joy has more than 20 years of experience covering key and trending issues within the software and technology industries. Happily stating that she loves what she does, she justifies it by clarifying she has been immersed in the publishing and communications industry since being a child. So it is what she knows and does best. To her, editing is not work, but fulfillment.

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